Pokazywanie postów oznaczonych etykietą games. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą games. Pokaż wszystkie posty

środa, 17 listopada 2010

10 'Addicting' iPhone games

You lean Office, with nothing to do and you go, the iPhone still spin in hand, wondering whether you download a game and a, before lunch time in the next 15 minutes results?. Look well no further if you have looked at this. 10 Of the most addicting games on the iPhone found compiled for this list. Any of these games in your iPhone would pass time in no time.

Doodle jump is by far the most addictive game on the iPhone, I've ever played.The game involves make use the accelerometer and the redirect cute little yellow Doodle alien crack across the screen while clicking make him a kind of a ball from the nose the Doodle trumpet to schießen.Wie goes higher and higher, the level is harder and harder.

Price: $0.99; Lima sky

Now, the games looks level is to stupid names must sound like as high. Red ball includes a red ball (you ' H) left and right move and bounce it up and down slopes to reach red flag (someone was obsessed by red) Cydia… becomes more tougher than the previous.

Price: Free; Michael Friedman

As the name implies, have to unblock the red wood block and get it to exit. But you must arrange to do this, delete the other wood blocks in a way that makes the passage to the exit for the Red block!A game require, but absorbed in the game as you think time flying by.

Price: Free; Kirakorn Chimkool

Ah, this game will play safely for hours, if not have days.It is one of the easiest and how you try and move the black stick figure around the area to avoid under which it was raining giant / medium balls crushed fun games to play.

Price: Free; Keith Peters

Not very graphic, but sure is fun to do the time to vertreiben.Alle, is to prevent that the hockey ball go on your network, while at the same time try it in the opponent.Sounds easy? Well, is not sicher.Das can play against a close friend played (with an iPhone and the game).

Price: Free;Natenai Ariyatrakool

A racing SIM for the iPhone its technology to use and makes shall use good graphics, different control schemes, infamous AI rivals and network options you pass some time will certainly help.

Price: $4.99; Firemint

Everyone knows the name, and you know your poker! heck, spend all day to do nothing but gambling your electronic chips and not make always bankruptcy in real life!Ha!.

Price: $4.99; Apple Inc.

This game is certainly something that everyone loves to gamble is your child, your grand father or you.This game is a classic game that everyone knows how to play and to enjoy.A big time pass game for people who find it uncomfortable to play the new and complex games for the iPhone.

Price: $9.99; Electronic Arts

This game is really bored for which, as everything you have to do is throw gutein paper and once you're good at it, it will be a matter of time until you addicted.

Price: Free; backflip Studios

This game just like falling balls, is really easy and stated the control over a stick figure running and keeps, and have him jump on platforms and avoid harmful things in the way machen.Wirklich and a great time pass easy to understand.

Price: Free; Robert Szeleney

This was posted on Saturday, November 6th, 2010 at 12: 17 pm and is filed an app store, Apple, apps, lists, iPhone, iPod Touch.Sie can follow any responses to this entry through the RSS 2.0 feed folgen.Sie can skip to the end and one is hinterlassen.Ping currently not allowed.-you can also follow us on Facebook or Twitter.

sobota, 13 listopada 2010

ColecoVision for iPhone Games 24

In this ongoing look at key moments in the history of video game design, we have already taken a look of Bungie & Halo 2, Bethesda Elder move series, Nintendo Metroid and several others. The goal of this series is to go beyond simple gaming magazines and iPhone Apps reviews, and to take a closer look at what defines memorability and quality design game. In this 24th part series we'll look at some more of these classic moments where video game designers definitely got right and delivered a memorable, continuous and progressive gaming experience.

Edge of the mirror (PS3) – developed by electronic arts (EA) and the PS3 released in late 2008, the image edge is the first video game based speed painting of all time. Speed painting, or free function, defined as "physical discipline made to overcome every obstacle within the trail from the adaptation of movements for the environment". While this type of game it may seem difficult to implement in a video game, the developers of this title was a smart idea to make the main character, faith, a genre that is continuously courier chased by the police, private security forces and other wicked different variety, depending on traffic in order to succeed.This puts faith in a location where it must be constantly on the run from the well armed enemies to the limit as this completes missions. The only option is to maintain its momentum, stay mobile and use the environment for the benefit of such attempts to evade their attacks.

The aspect of the edge of the image that we will emphasize this article isn't attractive gameplay, the bright and sharp graphics or the accuracy of the game. Instead, we will focus the bold option from developers to put the game in first person perspective.It is interesting that only he who has an edge of the mirror will agree that the title will work very well as third party game. in fact, a popular mod for the PC version allows the game to play just this way. However, the first person perspective is absolutely the way to realizing this game.

Many of the gameplay on the edge of the image includes the momentum of European integration.As faith gain speed, it is also able to run most jumps, trickier jumps and more chained operations.When run in first person, this style of game offers a level of dumping which is rare in the field of gaming.A few moments in the history of toys can match the exhilaration felt when the player completes successfully completed a section of the edge of the image on the first attempt; whereas, however, brings us to one of the constant complaints players have about sometimes unforgiving difficulty that title… ... While the game is one that would be difficult in the general scheme of things, some parts can sometimes difficult wireframe controller breakingly. While a Amphitheater hasty development and a late decision to stick with first person throughout the main culprits for this difficulty, these challenging sections is only one part of an overall experience that is incredibly rewarding and fun consistently from start to finish.

To the first video game with exciting news item, using a prospective he was courageous and really added to the gameplay, and provide an experience that cannot be had at any other game, will forever be remembered as an edge of the mirror classic.

New iPhone games sell & iPad 1 million copies in 10 days

Looks like contender to Angry birds are here. Cut Rope is a new iPhone and iPad game launched in only 10 days ago, but has already expired 1 million downloads on iTunes.

Cut the Rope Game

The game costs $ 0.99 for the iPhone and $ 1.99 for iPad and has beaten Angry birds in the race for a paid app in USADenna popularity may be the reason why developers Rovio made Angry bird free on the Android platform so it can find a whole new audience to be attracted by a free world famous game arrives on their mobile devices.

Cut the Rope is released also by Chillingo (Angry Birds), but has a different developer called ZeptoLab. The game is simple and addictive and users report like to play it again and again after getting familiar with the rules.

According to Chillingo, 1 million paid downloads in just 10 days has done cut Rope fastest selling Elf game so far and is currently the "Game of the week" on iTunes; most users who have both an iPhone and an iPad bought game on both drives after trying it on.The reason is, of course, it has proved to be addictive and players want to be available on both their Elf-units.

You can watch the video below to find out more about the game and decide if you want to buy it for your favorite device.

iPhone Game "Angry" birds "now available on iPhone, AndroidNew iPad & Android Game" Reckless Racing ", large ReviewsRovio launches Angry Birds is now free for AndroidA game tricks to cheat on Angry Birds & skip to higher levels, Android OnlyAngry Birds icon on your Windows phone 7 image is a MistakeTagged as: chillingo, games, apps, iPhone 4 ipad, iphone apps, iPhone gamesLike Post Comment this post? and subscribe TO RSS

piątek, 12 listopada 2010

Opinion: Apple, console games to play.

To Apple, gaming market. Soon day, iPad instead of Wii Xbox or PlayStation ® complete looks. It is there to match the game console, latest games, the latest technology and the processor to have monotonous enough.

Think about it. Apple already maximum sales category games is via the app store every month millions of games sell.

Look in the fashion of birds are angry at the moment. Both top grossing iPhone game that is already talking movies, iPad game title. Title of this one more than the iPhone in number-10000000 rack is success and the number of paid, right??

Look at the other titles out there: story of Scrabble runaway racing, restaurant or. What would Apple appears when the game in full-range offers: from traditional casual; adventure from the action.

In this story from Computerworld Apple is the blog of the wind. Follow on Twitter, or beat Miss whether or not to subscribe via RSS to check. ]

Most advanced (expensive) game for some tips, a kind of power, appears as the future new game engine platform display title (kannagi that guide).

Now look at the iceberg is. Apple is already iPad 2.0 is under development. Maintains a host processor faster than this-is still unintroduced air support, the offers more details.

You open the game on a new implementation of a fast processor, and further enhanced hardware and system-level support and developer more sophisticated graphics technology landscape Apple platform.

When migrating to the Mac via the app store some games from Apple Mac could we appears some from this influence. Pre-eminent Apple becomes a game company.

Think about the Apple GameCenter. Gaming social network with friends and strangers can play the game for offering online leaderboards, matchmaking. We create today's I/O 4.2 release ground, learn that started Apple to approve GameCenter, support a range of titles.

Scenarios of the future, among the many already here here is: you will bar your friends, share the pull your iPad and exclusive games. Respectively, in your own Smartphone chums privately held money and property portfolio.

Probably, all the each racing player phone is iPad display to control their vehicle will play. The game is already present PadRacer-and referred to, is featured in this video.


Look at the action, flat-screen TV home using iPad as any latest tempo fast action game, controller, thanks to the Apple TV box, to press the air button to play it.

Or perhaps see hole yourself to sleep that followed in broadcast TV this is downloaded from iTunes movies and TV, Netflix, or another source. Maybe making tips FaceTime calls.

Is not in a pipedream. In this game industry officials whispering story is about.

Donald Mustard, Creative Director of epic's subsidiary is the Chairman of entertainment. And he is seen in the 2006 Xbox believes in the complex graphics and game hits the 'gears of war' can iPhone to run until 2012.

Blade of the infinity of epic, epic ' were talking about development magazine he moves towards the release of the title of the first to run the Unreal engine 3.

Game beyond the "how" is already in the DS or PSP he additional expectations can.

Suppression of the epic game VO mark in mobile games, future and believe. Portable game machines of the future more powerful. Huge devices are fully associated to your TV.

"The table wood dance walked to the bar of some friends, imagine games like adventure or Kinect go anywhere" and described.

"[, To use the technology and go home with the same device air or wireless HDMI like to connect to the big screen to play games such as Gears of war goes to pick up the wireless controller or the controller by using your mobile phone," he told development magazine.

These are just a few of the reasons Apple devices of the future will be gamers flock.

Because not fragmented, providing platform title developers are relatively easy to develop continues; customers already use the cash to read ahead and digital content is ready for to be a huge market potential customers already, so.

Customer is a stable, secure and stable quality of experience (even fails regardless of alarm clock), we will get the Apple ecosystem to provide.

The stability is in contrast to and from this research Coverity indicate defects in the hundreds of Android OS, 25% of the risk is high.

Here another Apple benefits is being like Microsoft, see the principal market for Sony and Nintendo game systems, game solution. Game see Apple as one of the market in the one to be it shines.

According to analysts in the wedge partner in the next year, 8000000 iPads this 1 billion iPhone Apple to sell and to lead, becomes part of the reason.

In the game, competitors of the insect. Reggie Fils Aimé last month American President Forbes and its Apple Nintendo's "absolutely than Microsoft in the short term hurt. "Rivals could become.

Attached to it game I/O devices and think about this and wish to consider. See could probably otherwise, applications to anyone, not yet developed.

A signed here today's funniest Apple-related video clips.


środa, 10 listopada 2010

ColecoVision on iPhone Games – part 22

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ColecoVision to iPhone Games â?? Part 22


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Home Page > Hobbies > Video Games > ColecoVision to iPhone Games â?? Part 22

ColecoVision to iPhone Games â?? Part 22

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ColecoVision to iPhone Games â?? Part 22

By: Frank Taylor

About the Author

Frank Taylor writes on behalf of AppsPatrol. He recommends you visit AppsPatrol for info on newly released iPhone Apps and all your iPhone Game Reviews and iPhone App Reviews.

 

(ArticlesBase SC #2567822)

Article Source: http://www.articlesbase.com/ – ColecoVision to iPhone Games â?? Part 22

In this ongoing look at significant moments in the history of video game design, we have already taken a look at Bungie’s Halo & Halo 2, Bethesda’s Elder Scrolls series, Nintendo’s Metroid and several others. The goal of this series is to go beyond simple gaming magazines and iPhone Apps reviews, and take a closer look at what defines memorability and quality in game design. In this twenty second part of the series we will examine some more of those classic moments where video game designers undoubtedly got it right and delivered a memorable, enduring and progressive gaming experience.

 

 

Soldier of Fortune 2 (PC) â?? Developed by Raven Software and released on the PC in 2002, Soldier of Fortune 2 (SOF2) quickly became a favorite of hardcore first person shooter fans. Running very well on the Quake III engine, SOF2, on the surface, seems to be a pretty typical game. The main character is a mercenary named John Mullins who is tasked with stopping a germ warfare attack on the United States. He accomplishes this by single handedly taking on armies of men with all manner of machine gun, pistol, rifle, shotgun, grenade and throwing knife that he can get his hands on. Battles in SOF2 can be very intense, as enemies can be numerous, aggressive and accurate with their shots. The storyline is about what you would expect from a first person shooter and there are no serious technical issues present in the game. All in all, it is an above average first person shooter with few memorable aspects. However, one of those aspects is not only memorable, it is progressive, daring and, unfortunately, lacking in many of today’s modern games. That aspect of the game is the realism of combat, and it makes up the focus of this entry in our series.

 

In playing a modern first person shooter from the current generation, we see fairly typical death animations from fallen characters. Take the latest Halo game, for example. In playing a game of Halo the Master Chief is given some fairly heavy weaponry. The shotgun, Spartan Laser and rocket launcher are some of the more potent weapons available to the Chief, and he uses them often throughout his journey. Players think little of rounding a corner only to run right into an enemy Grunt, because one blast to the chest from a shotgun sends the Grunt on a one way trip to the afterlife. What bothers many players is that the point blank shotgun blast to the bare chest of that tiny alien produces a small amount of blood and an otherwise untarnished torso. Where are the effects of that mighty weapon? Where is the tangible damage? The answer, unfortunately, is nowhere. Game makers of today seem to have an unwritten agreement that they will not show the impact of these powerful weapons, even when the game world is otherwise full of realism. Beyond a couple of shining yet rare examples (Fallout 3, the GTA games), this agreement remains intact. However, eight years ago SOF2 shocked gamers the world over by introducing realism to its game world.

 

In SOF2, the weapons do damage. Now, we are not talking about producing clouds or specks of blood on an enemy’s chest, or triggering a death animation, we are talking about realistic damage. If you shoot an enemy in the leg with a shotgun in SOF2, that enemies leg will cease to exist, and the one legged enemy will scream in pain as he falls down and tries to shoot you back while writhing in his pain filled rage. The visceral feedback and reward the player feels when their heavy weapon attack results in mutilated enemies may have been a bit too violent for some, but the level of immersion it offers cannot be underestimated. SOF2 was an adult game, made by adults, for adults. It is for this reason that the level of violence is perfectly acceptable. Video game makers often talk of how they struggle to make their game align with the real world, yet they so often take players out of the experience by making the violence such a disconnected and artificial experience.

 

The developers at RavenSoft had the courage to make the violence in SOF2 more realistic than any game had up to that point â?? and very few have since. What’s more is that they did not rely on that violence to hold up their game, but rather used it to better immerse the player in a game world, give the character and his struggle some true weight and tension and show a side of war that too many games choose to ignore. For these reasons, SOF2 deserves its place alongside some of the most memorable and progressive games of all time.

Retrieved from “http://www.articlesbase.com/video-games-articles/colecovision-to-iphone-games-part-22-2567822.html”

(ArticlesBase SC #2567822)

Frank Taylor -
About the Author:

Frank Taylor writes on behalf of AppsPatrol. He recommends you visit AppsPatrol for info on newly released iPhone Apps and all your iPhone Game Reviews and iPhone App Reviews.

 

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iphone games, iphone apps, iphone game reviews, iphone app reviews, video games, sof 2, soldier of fortune, ipad, ipad apps, ipad games, ipad app reviews, ipad game reviews

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Download free wii games â?? How to download free wii games online?

I will show you the best place to get your favorite Nintendo wii game from this article.

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ColecoVision to iPhone Games 32

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ColecoVision to iPhone Games 31

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ColecoVision to iPhone Games 30

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ColecoVision to iPhone Games 29

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By ColecoVision on iPhone Games: some powerful water brands in Video Game Design history – part 12

In this ongoing look at key moments in the history of video game design, we have already taken a look of Bungie & Halo 2, Bethesda Elder move series, bonuses of the new world Computing Sablon and several others. The goal of this series is to go beyond the simple gaming magazines and iPhone Apps reviews, and to take a closer look at what defines memorability and quality design game. This twelfth part of the series we'll look at some more of these classic moments where video game designers definitely got right and delivered a memorable, continuous and progressive gaming experience.

Â

Mortal Kombat (Arcade) â Developed by Midway and released in late 1992, Mortal Kombat (MK) was the perfect counterpart to the Capcom Street Fighter II. Instead of taking the cartoony approach of Capcom mega-hit, MK was gritty, bloody and unbelievably violent. That battles of Street Fighter II ended with the winner by increasing their hand in celebration, MK fighting ended with the winner yanking the loser head and spine clean outside the House.This was clearly a completely different type of fighting game.MK went eventually produce hits music (a remixed version of mode â attract games» music), several important films and several successful sequels. But, what about the game was made so popular? Was simply the violence, or there was more to MK than originally met the eye?

Â

While this series has been previously throw praise at Street Fighter II for incredible balance of the whole range of characters, MK indeed eclipses that title. Has only seven selectable characters certainly did not, MK up the ante considerably in terms of fighter selection. What did do, however, was a secondary character selects the actual development skills.The beauty of the MK is that every single move you make can be fought.If your sweep leg gets blocked, there will be a penalty if the specific attack your ball pm, there will be no retaliation .MK players have seen any kind of success in tournaments earned usually that the success of the loss that the game is better played as a complex Exchange of technical, rather than an all out offensive attack.If the player starts just trawl boards and specific attacks against the enemy, their attacks will be combated and later defeated.This difference is essential gameplay is where MK deviates from Street Fighter II and truly represents on its own merits.

Â

In considering the balance of MK even closer, we can see that the complex system in the game are also very fair and well implemented. every player at MK is protected their two visits, including combination usually a jump kick followed by the player's special attack; there is no juggling (juggling WAS present in earlier versions, but it was patched later), sequence or killer combo to find in the game. This means that, unlike in Street Fighter II where the vast majority of players chose the offensive juggernauts Ken and Ryu, there is no single switchover in character in MK, because nobody offers any particular advantage; in fact, the fight hand hand (battle without special attacks) in MK would make for a stellar game in and of itself, but can be improved only by adding special moves.

Â

The death may have made MK famous and controversial, but tightly balanced game is what made an enduring classic.

piątek, 15 października 2010

iPhone Apps and games

The company Apple has been making innovative technology products for decades. Long before the days of iPad, broke sales records again, the iPod changed how people listening to music. Between the same two technological do owns the iPhone, yet another gizmo that people can't live without either should be grateful for its development. The iPhone is responsible, ultimately, for reproducing the hundreds of thousands of iPhone apps and iPhone games so easily have become part of everyday life. Obviously, Apple communication mother isn't the only enabled device applications, but in fact it was the first to do so, as always.

While the earliest iPhone application reviews discussed the potential of the device, electronic simple programs for Flash, converted, tip calculators and notes, the latest criticism is likely to include ideas much more depth. Independent programmers were few, with the concepts of meager, but before long they grew to make up the bulk of the market iPhone apps. Many of these ideas is impersonate, offering simple tools that help in extraordinary ways. Need to tune your guitar? There's an app for that. Download it and your phone will hear your guitar and can tell you how far you are. Afraid you'll forget where you parked your car?There's an app for that! you can bookmark the map!

Of course, there are many more games iPhone excessively; since this phone now uses the incredible functionality the gyroscopes, you have full tilt control, which means that you do not need to use the touch screen to play the games. This is a great thing to do, since most of the games you will play on the iPhone will during the brief moments of leisure, such as when you are waiting in line at the Bank or at the bus stop.

Now, since this is the only brand and model of digital access device that has a multi-touch screen, there are also many applications and games made with uniq.For example, map, it is very easy to deploy and to move just pinch your fingers and spread it out to get a closer look!Smooth swiping makes full-web and your e-mail easily view, both because you won't be able to read other things, such as a book?As you can see, this phone really can do everything.

Obviously, the most up-to-date iPhone application reviews will contain programs more meaningful. Big brands and service providers have also got in the game, offering applications that share the latest information discounted flight, encyclopedia entries, medical answers and almost anything else that you can get to your favorite sites; these links are condensed out of the standard web browser, but it is available either as widgets or via icons on the interface of the phone Apple has Reasonably., one of the smoothest interfaces of all phones on the market, which is one of the obvious reasons why it is so incredibly popular and successful.